The server will be created with the official tools, this means that you must have the original game to be able to enter the server that we will create.The server is configured with basic features, I will not cover in this tutorial features such as compatibility with the Steam Workshop, test versions and other advanced tools.In the impossibility to do this, you must disable the firewall temporarily while the server is running. If you use a specific firewall will need to open the ports in the program.If your router does not rely on this feature, you need to open its ports manually. You will need a router with feature called Universal Plug and Play (uPnP) active.Our plan for Server Takeover is to allow admins to set a flag to opt in to it which will allow any party that uses matchmaking to grab a nearby server and change the settings to be what they are looking to play (lengths, difficulty, private v public, team damage and other potential settings).Have fun in a cooperative game with our friends is something quite fun, right? Do this on our own server is something even more fun! Today I will teach you how to create a dedicated server for Killing Floor 2!īut before we begin, I would like to highlight a few things:
Many games usually feature only dedicated or listen as you essentially have to write different code for both to some extent.Īs we started digging into what it would take to bring listen servers online fully (they do partially function and have been in the game code) we decided it would be better and faster to do server takeover for launch and look at doing listen servers post launch if there is still a call for it.
So this means that code for these paths may (or may not) work on a listen server out of the box. Listen servers are not quite clients and they aren't quite Servers, they are an odd mix of both.
Listen Servers vs Dedicated (and Takeover) is not a "basic" thing as mentioned here.